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How to TeamMastermind (continued)4—Mastermind Where in the World?Often there is a disconnect between school life and real life. The Where in the World component invites the children to consider that the lessons presented in a TeamMastermind seminar will serve them both in and out of school. You may choose to use a discussion format or you may want the students to keep a TeamMastermind journal to record their thoughts for each seminar. 5—Mastermind Go
for the Goal
As educators we are familiar with
SWBAT—student will be able to—and
our lesson plans often include this
language. Go for the Goal is an opportunity for each child to use
language that
says, “By the end of this lesson I will
be able to.” This ownership of goal attainment is a good
first step towards
taking personal responsibility for learning. You may choose to ask the
children
to keep a TeamMastermind journal for recording their seminar goals. 6—Mastermind the
Challenge
The challenge is the heart of the
Mindwinder. It allows the
children to pull together the skills they have learned and use them in
a
cooperative setting. It’s hard to work in teams; it’s even harder to
work as an
effective, cohesive team. This step gives students an opportunity to
practice
these crucial life skills. a. Begin by arranging the students
into groups of five to seven,
and give each group a copy of the challenge. Then read it aloud. You
may answer
questions for clarification, but keep in mind that it is extremely
important to
let the students understand, discuss, and solve the challenge
completely on
their own. b. Hand out the materials listed on
the Activity page of each
Mindwinder. If necessary, you may substitute materials; however, the
replacements should be comparable to those specified. Many of the
challenges
involve “engineering,” and the materials have been selected
accordingly. Please note: the items listed
under the
heading ‘Equipment’ on the activity sheets are not to be distributed to
the
student teams. These are the materials that you will need to have on
hand to
properly facilitate the activity. For example, when duct tape is listed
under
‘Equipment’, it is most likely to be used to tape the start and finish
lines.
If the students will get duct tape as part of their supplies, it will
be listed
under the ‘Materials’ column. c. Start the timer if there is a
time limit. d. Wander around the room. Listen to
the interactions. Watch the
students’ faces and body language. Encourage them without advising
them. Ask
questions. Answer their questions with questions. e. When time is up, begin scoring.
Each team will present its solution
to the class. Use the information you have gathered in your wanderings
to score
the teamwork points. Scoring some of the items may seem subjective;
however,
you’ll quickly become adept at even-handed scoring that always
encourages,
never shames, and ultimately results in one winning team. Usually, the
entire
class will agree with your scoring, however, be sure to use the phrase
“the
judge’s decision is final” often!
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